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In this lesson, students learn how to extend mouse events to make interactive animations using the dragging motion of the mouse.

Objective

Students will be able to:

  • Explain how events are different from timers.
  • Create interactive programs that use events to respond to the mouse moving

In this lesson we continue to use user input via the mouse to create interactive programs.

Objective

Students will be able to:

  • Explain how events are different from timers.
  • Create interactive programs that use events to respond to the mouse moving.

In this lesson, students will learn how to use keyboard keys to control events. Keyboard events capture when the user presses keys on the keyboard. This allows students to write programs that take input from the keyboard to change what is happening in the program.

Objective

Students will be able to:

  • Explain how events are different from timers.
  • Create interactive programs that use events to respond to the keyboard input.

In this lesson, students will create programs that combine multiple ideas from this unit.

Objective

Students will be able to:

  • Synthesize the skills and concepts learned in the Animation and Games unit to create advanced, interactive programs.

In this lesson, students review content with a 25 question End-of-Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of various concepts in animation through a multiple choice quiz

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